Despite their variety in setting, there is one crucial resource most, if not all strategy games equally share – knowledge from map reconaissance. And what is the natural enemy of that? A Fog Of War of course!
map
DevLog #2.5: Forest For The Trees
Now that we have a world map it would be nice to have it populated with some more decoration – grass, bushes, trees and so on. Let’s have a look at how these are distributed in Flatlings.
DevLog #2: Map Building & Variation
After the previous devlog we actually have to step back for a moment – while the units and decoration make up a lot of the visual appeal of Flatlings there would be nowhere to go for them without a proper world map, wouldn’t it?