Despite their variety in setting, there is one crucial resource most, if not all strategy games equally share – knowledge from map reconaissance. And what is the natural enemy of that? A Fog Of War of course!
Dev Log
DevLog #2.5: Forest For The Trees
Now that we have a world map it would be nice to have it populated with some more decoration – grass, bushes, trees and so on. Let’s have a look at how these are distributed in Flatlings.
DevLog #2: Map Building & Variation
After the previous devlog we actually have to step back for a moment – while the units and decoration make up a lot of the visual appeal of Flatlings there would be nowhere to go for them without a proper world map, wouldn’t it?
DevLog #0: Starting A New Turn
As cliché as the saying might be, it’s an indisputable fact that most stories should best be told from the beginning, so I decided that, before going into any details and dissecting particular features of the game, it would make most sense to tell the story of how things came together in the first place.